#include "stdafx.h"
#include "flydx9.h"
#include "AI.h"
#include "..\LogicSprites\PlayerLg.h"
#include "..\LogicSprites\BaseLogicGameMap.h"

AI::AI(BaseLogicGameMap* pMap, unsigned int nPlayerIdx):
	m_pMap(pMap),m_nPlayerIdx(nPlayerIdx)
{
	m_pPlayer=m_pMap->GetPlayer(m_nPlayerIdx);
}

AI::~AI(void)
{
}

void AI::Operate( DWORD dwCurrentTime )
{
	m_pPlayer->SetKeyOp(3);
}